the time it takes to catch an animal) seems to be affected by the trap placement and if there are people on the room it is, as some characters comment on "Not going to catch anything if they stay there", also, using canned food as bait apparently will always catch a rat 1(one) day later, while fertilizer and raw food may take from 1-4 days, with fertilizer being the worst of these two, both of these still need testing tho. Emilia on mobile also seems to increase effectiveness of rat traps.So if you use him to put the bait, there's more chance of catching an rat in the next days. Anton has experience in catching rats with traps.Thus, after (at most) 4 days, the player will have enough food for the next 4, as long as they have enough Clean Water and Fuel.Ĭrafting Cost Trap for Small Animals - Advanced Workshop BuilderĢ x Raw Food Recipe Bait Cost to acquire 2x Raw Food.4 Vegetables and 4 Raw Food can be used to create 8 Cooked Meal portions, which will keep 4 survivors functional in 4 days (assuming the player feed them once every 2 days, see Hunger).2 Traps produces 4 Raw Food after at most 4 days (most of the time, it takes less than 4 days).4 can then be used for making fertilizer, 2 of which can be used as bait and the other 2 can be used to make new batches the rest 4 can be cooked or traded. A Vegetable Garden can only produce 8 Vegetables at a time, consisting of 2 batches of 4 each, after 72 hours.After a period of 1 to 4 days, it will produce 2 raw food.Īlthough the starting cost for the trap can be quite steep (especially because each trap requires 10 Parts, 8 with Marin), having 2 traps plus a Vegetable Garden early can make a 4-survivor group almost completely self-sufficient. To use the trap, place bait ( Raw Food, Canned Food, or Fertilizer) in it. It is used to capture small animals, such as rodents providing meat every few days. It is crafted using the Improved Workshop. Roman, Katia (Shelled Cottage, Semi-Detached House, and Decrepit Squat are all accessible on day 1).The Trap for Small Animals is a Specialized Workshop in This War of Mine.Katia, Bruno, Pavle, ( Shelled Cottage, Semi-Detached House, and Decrepit Squat are all accessible Day 1).Marko (Shelled Cottage, Semi-Detached House, and Decrepit Squat are all accessible Day 1).Pavle, Bruno, Marko (Shelled Cottage, Semi-Detached House, and Decrepit Squat are all accessible Day 1). Lets play the worst and hardest scenario made up in workshop, only with Cveta which is the weakest character in the game.Bruno, Roman, Arica (Shelled Cottage, Semi-Detached House, and Decrepit Squat are all accessible Day 1).Summer Starting Groups: Pavle, Bruno, Marko (One is slightly sick and another is slightly wounded, which ones. Any Season Starting Groups: Zlata, Pavle, Anton, Cveta (one starts off severely sick) Katia, Roman (one starts off wounded) Anton, Cveta (Starts with two beds and an armchair). Marin, Katia, and Arica (Shelled Cottage, Semi-Detached House, and Decrepit Squat are available Day 1, although Decrepit Squat is inaccessible due to snow). First Day refers to the starting status of Our Shelter and Survivors, or, anything you begin with on Day 1.After a period of 1 to 4 days, it will produce 2 raw food. To use the trap, place bait (Raw Food, Canned Food, or Fertilizer) in it. It is crafted using the Improved Workshop. Within you will find some Weapon Parts, Raw Food, Clean Water, and various Materials. The Trap for Small Animals is a Specialized Workshop in This War of Mine. In total there are two piles of debris two locked objects, and one piece of furniture that can be chopped for Wood and Fuel with the Hatchet. A shovel is not technically required if you make several visits. Another pile of rubble blocks the path to the body of a lootable dead soldier beyond the east exit. Overview The Samuel Institute is a medium-sized area with the building as its main focus. In a playthrough, this map becomes available during mid-game phase. There is a locked upstairs door and a locked locker located behind a pile of rubble. Description The Samuel Institute is a playable location released along with the Final Cut update, and can be included in a custom playthrough. It's safe, well stocked and available immediately. The Shelled Cottage is a possible first location that you can explore on day one. People were fleeing for their lives in a hurry, so we may find some useful stuff there without meeting anyone. This neighborhood recently got shelled and many houses are still burning.
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